Player Reference

How to Play in Combat

A refresher for everyone — the basics of a D&D 5e turn.

Your Turn

On each of your turns, you can do all five of these (in any order):

Move
Up to your speed (usually 30 ft). You can split it before and after your action.
Action
Your big thing — Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide…
Bonus Action
Only if you have one available (your sheet tells you).
Reaction
1 per round, can be on anyone's turn. Triggered by something specific.
Object Interaction
Free: draw a sword, open a door, pick up a key, etc. One per turn.

Common Actions

Anyone can take any of these on their turn:

Advantage & Disadvantage

You almost always want to seek advantage: flank an enemy with an ally (kobold Pack Tactics!), Help an ally, get the Reckless Attack feature, hide first, etc.

Opportunity Attacks

If an enemy moves out of your reach (5 ft for most), you can spend your reaction to make one melee attack on them.

Tip
To avoid an opportunity attack: take the Disengage action, or use a class feature that grants Disengage as a bonus action (Monks have it via Step of the Wind, Rogues via Cunning Action).

Cover

Difficult Terrain

Rubble, mud, shallow water, the lava-river caverns. Each foot of movement costs 2. Dashing through it is half as effective.

Death Saves

When you drop to 0 HP and are stable but not yet dying, you fall unconscious. On your turns:

Important
Anyone (allies, even Mox) can spend an action on you with a DC 10 Medicine check or any HP healing to stabilise you. Take care of your friends.

Critical Hits & Misses

Saving Throws

When something forces a save, the DM tells you which ability — STR, DEX, CON, INT, WIS, or CHA. You roll 1d20 + your save bonus. Each PC is proficient in two specific saves (your character sheet has bonuses for all six).

Concentration

Some spells say "Concentration" — you can only have one going at a time. If you take damage while concentrating, make a CON save (DC 10 or half the damage taken, whichever is higher) or the spell ends.

Kobold Traits (everyone)

In short
Tap your character's individual cheat sheet for what your class can do. This sheet covers everything else.

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