Player Cheat Sheet · Combat Reference

Rogue

Thief · Level 4 · Kobold
Played by:  

At a Glance

HP
31
AC
16
Init
+4
Speed
30 ft
Pass Perc
9
Hit Dice
4d8

Saves you're proficient in: STR +4, CON +4. (Others: DEX +2, INT −1, WIS +1, CHA 0.)

Best skills: Stealth +8 (expertise), Persuasion +7 (expertise), Acrobatics +6, Sleight of Hand +6, Investigation +3, Deception +5.

Your Turn

Move
30 ft
Action
Attack, Reckless Attack, Dash, Help, etc.
Bonus
Cunning Action · Fast Hands · off-hand attack
Reaction
Opportunity Attack
Free
Draw weapon, open door, etc.

Your Big Move — Sneak Attack

Sneak Attack1/turn · finesse or ranged hit
Once per turn, on a hit with a finesse or ranged weapon, deal +2d6 extra damage if EITHER:
  • You have advantage on the attack (Pack Tactics counts!), OR
  • An ally is within 5 ft of the target (and not incapacitated) AND you don't have disadvantage
You almost always qualify — your party is full of allies. Don't forget the +2d6 every turn.

Actions

ScimitarAction · main weapon
+6 to hit, reach 5 ft. 1d6+4 slashing. (Finesse — qualifies for Sneak Attack.) You have two — use one for off-hand attack as bonus action.
ShortbowAction · ranged
+6 to hit, range 80/320. 1d6+4 piercing. (Ranged — qualifies for Sneak Attack.)
Dagger ×2Action · backup
+6 to hit, reach 5 ft or thrown 20/60. 1d4+4 piercing. (Finesse, can throw.)

Reactions

Uncanny DodgeReaction · 1/round
When an attack hits you, halve the damage. Use it on the biggest hit you can predict.
Opportunity AttackReaction
When an enemy moves out of your reach, make one melee attack.

Always-On Traits

Track Your Resources

Hit Dice
4d8 · spend on short rest to heal
Grovel/Cower/Beg
1 per short rest

If you want to…

In short
Hit-and-run. Stand near an ally for free Sneak Attack advantage every round. Use Cunning Action to reposition without opportunity attacks. Save Uncanny Dodge for the biggest hit. You're not a tank — keep moving.

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