Player Cheat Sheet · Combat Reference
Paladin
Oath of Conquest · Level 4 · Kobold
Played by:
At a Glance
Saves you're proficient in: STR +4, CON +4. (Others: DEX +2, INT −1, WIS +1, CHA 0.)
Best skills: Athletics +4, Animal Handling +3, Intimidation +4, Survival +3.
Your Turn
Action
Attack, Reckless Attack, Dash, Help, etc.
Bonus
Compelled Duel · Searing Smite (after a hit)
Reaction
Opportunity Attack
Free
Draw weapon, open door, etc.
Your Big Move — Divine Smite
Divine SmiteAfter a melee hit · spend a slot
When you hit with a melee weapon attack, you can spend a spell slot to deal
extra radiant damage:
- 1st level slot: +2d8 radiant (+1d8 vs undead/fiends)
Decide AFTER you see the hit roll — even after a crit (which doubles the smite dice). You have
3 × 1st-level slots per long rest.
Lay on HandsAction · 20 HP pool
Touch a creature and restore HP from your pool of 20. Or spend 5 HP to cure one disease/poison. Pool refreshes on long rest. You can heal yourself.
Actions
WarhammerAction · main weapon
+4 to hit, reach 5 ft. 1d8+2 bludgeoning (or 1d10+2 two-handed).
JavelinAction · ranged
+2 to hit, range 30/120. 1d6 piercing.
Channel DivinityAction · 1/short rest
Choose one:
- Conquering Presence: each creature within 30 ft makes a DC 12 WIS save or is frightened of you for 1 minute.
- Guided Strike: when you make an attack roll, gain +10 to that roll (declare before knowing the result, or after a miss).
SpellcastingAction · save DC 12, spell atk +4
3 × 1st-level slots. Prepared:
- Bless (concentration, 1 min): up to 3 allies, +1d4 to attacks & saves
- Cure Wounds: touch, restore 1d8+2 HP
- Command: 60 ft, DC 12 WIS or one-word command (Approach, Drop, Flee, Grovel, Halt)
- Armor of Agathys: 5 temp HP, melee attackers take 5 cold
Reactions
Opportunity AttackReaction
When an enemy moves out of your reach, make one melee attack.
Always-On Traits
- Defense Style — +1 AC while wearing armor (already in AC 19)
- Divine Health — immune to disease
- Divine Sense 3/long — detect celestial/fiend/undead within 60 ft (action)
- Pack Tactics — advantage on attacks if any ally is within 5 ft of your target
- Sunlight Sensitivity · Darkvision 60 ft · Grovel/Cower/Beg
Track Your Resources
Spell Slots (1st)
3 · recharge on long rest
Lay on Hands
20 HP pool
refresh on long rest
Channel Divinity
1 per short rest
If you want to…
- Wreck a tough enemy → Hit them (Warhammer). On a hit, declare Divine Smite for +2d8 radiant. CRIT? Smite for +4d8.
- Save an ally from death → Lay on Hands (action) — heal any amount up to your pool (20 HP).
- Frighten a group → Channel Divinity: Conquering Presence (DC 12 WIS, 30 ft).
- Land a critical hit you missed → Channel Divinity: Guided Strike (+10 to that attack roll).
- Buff the team → Cast Bless (action, concentration). 3 allies get +1d4 to attacks & saves.
- Stop an enemy in their tracks → Cast Command (DC 12 WIS) — "Halt!" or "Drop!"
- Survive a melee gangbang → Cast Armor of Agathys for 5 temp HP that ALSO punishes melee attackers with 5 cold each.
In short
You're the team's tank AND healer AND smiter. Concentrate on Bless if you have a free turn. Save Divine Smite for crits and bosses. Lay on Hands when an ally is dying. Channel Divinity for the moment that demands it.